Title:
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BOREDOM, IMMERSION, FLOW A PILOT STUDY INVESTIGATING PLAYER EXPERIENCE |
Author(s):
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Lennart Nacke , Craig Lindley |
ISBN:
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978-972-8924-63-8 |
Editors:
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Yingcai Xiao and Eleonore ten Thij |
Year:
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2008 |
Edition:
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Single |
Keywords:
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Gameplay experience, game design, self-report measures, quantitative study, player research. |
Type:
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Short Paper |
First Page:
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103 |
Last Page:
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107 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Designing and evaluating gameplay experience comes to life after measures for player experience have been found. This
paper describes a pilot study measuring game experience with a set of game stimuli especially designed for different
player experiences. Gameplay experience is measured using self-report questionnaires after each play session. Results of
the questionnaires are then separately compared to design intentions and player evaluations. Our experiment shows that
gameplay experience can be assessed with a high reliability for certain gameplay features. |
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