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Title:      BOREDOM, IMMERSION, FLOW – A PILOT STUDY INVESTIGATING PLAYER EXPERIENCE
Author(s):      Lennart Nacke , Craig Lindley
ISBN:      978-972-8924-63-8
Editors:      Yingcai Xiao and Eleonore ten Thij
Year:      2008
Edition:      Single
Keywords:      Gameplay experience, game design, self-report measures, quantitative study, player research.
Type:      Short Paper
First Page:      103
Last Page:      107
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Designing and evaluating gameplay experience comes to life after measures for player experience have been found. This paper describes a pilot study measuring game experience with a set of game stimuli especially designed for different player experiences. Gameplay experience is measured using self-report questionnaires after each play session. Results of the questionnaires are then separately compared to design intentions and player evaluations. Our experiment shows that gameplay experience can be assessed with a high reliability for certain gameplay features.
   

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